![]() ![]() REFLECT_DMG=10 (LWR Default = 10) Amount of time per unit on a squad for each turn with the second wave option Pressure Play (#26) enabled (minimum 1s, maximum 60s)īARRACKS_CAPACITY=10 (LWR Default = 10) Percent of extra fatigue soldiers take for each mission they have completed ![]() SW_MORE_POWER=0.5f (LWR Default = 0.5) Float for modification to wound and injury times of the Wolverine Blood 2nd wave option (new wound/injury time = old wound/injury time x SW_MORE_POWER) HQ_STARTING_MONEY=1 (LWR Default = 1) Set to 1 to have Mouse Buttons during the tactical game, Set to 2 to hide the Mouse Buttons during the tactical game RAND_DAYS_INJURED_TANK=50 (LWR Default = 50) XCOM rolls for panic when they take damage more than this % of their remaining HP (set to 100 to never have XCOM panic from damage) RAND_DAYS_INJURED=1 (LWR Default = 1) After this many covert operative extraction or data recovery missions bradford will not talk about objectives before new mission ![]() REACTION_PENALTY=4f (LWR Default = 4) float for base game speed (minimum is 1, maximum is 10) īASE_DAYS_INJURED=0 (LWR Default = 0) Set to 1 to display the environmental HP of all objects around each unit as they are selected and act (will look very cluttered, not recommended for normal play) SPECIES_POINT_LIMIT=1 (LWR Default = 1) Set to 1 to have the barracks sorted by class, Set to 0 (LW1 default) to have the barracks sorted by rank PSI_TRAINING_HOURS=100 (LWR Default = 100) Percent chance, when triggering a kill cinematic, that it will actually play (note: kill cinematics will often not trigger, so even at 100% you will find much less than 50% of your kills leading to cinematics) ![]() PSI_GIFT_CHANCE=100 (LWR Default = 100) Percent chance, upon revealing a pod, that a reveal cinematic will play NUM_STARTING_SOLDIERS=4 (LWR Default = 4) Female gender chance: a 3 means 1/3 will be female, a 2 is 1/2, a 4 is 1/4, etc. ![]()
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